![]() This is not possible without the use of a 3rd party application. The bitmap is probably 80% black and you need to pull it down to 60%. If a map is beyond or below 50% grey the spectrum of values is clamped. However, this is only valued with a bitmap that is in the 50% grey tones. In theory, this seems like it's doing all the right things. Is there a way in the next update that the Brightness control is fixed.Ĭurrently, the way it works is you can really only darken, and if you invert the image you can only brighten. However, it may be possible for Enscape to integrate SBSAR files. I do not see Enscape implementing this as it is generally more complex. ![]() You are better off using Substance Alchemist or now it's called Adobe Substance Sampler to make material and save this in a PBR format. This could be used to make seamless and random (ie more natural) wall tiles, floor boards, cladding, walls, pathing and even to have a more random grass or gravel texture. The materials above would be selected from any other material available. Body materials to be used (list) with an option of number of random rotations against each material (rotation angles = 360º/n) and an option on if the texture should be trimmed or stretched to fit. Edge deviation to define an amplitude, density and smoothness (0% all = straight line, 100% amplitude = width of padding size, 100% density = condensed Edge padding size, material, depth and chamfer facets (0 = hard edge, 1 = 45º. ![]() Define the primary direction that the pattern will run on the face of the object (which way x and y are) Define a tiling shape (grid, plank, brick, hex, herringbone, cell) with x,y sizes and a variation percent that would affect each differently (grid = x or y, plank = offset or y, brick = size or deviation, hex = sides or rotation, cell = seed or density) This will repeat a tiled pattern with some random variations for each tile. Have a material type called "Procedural" I know that there are plugins and some of the native applications have dedicated procedural textures, however with the plunge Enscape took into Assets I feel that it isn't such a stretch to at least look into the idea: I'd be curious what a current survey would state as I've taken a few Enscape Surveys and never has the question been present. Unfortunately, at this point to dig in it poor judgment if the user base continues to ask and the solution that is presented is a 3rd party script - ie ducktape. Also, I find that having Enscape open in a maximized window dedicated to one monitor is poor practice as it's a resource hog. ![]() You have many users that work solely from one screen and not talking about a laptop. however, I understand the reasoning, again, making it even more important that it should have hierarchy over all other enscape windows including the parent application. You could argue that the preview window now (v3) is more cluttered than before. The rendered preview window is the most important window especially now with all the UI integration that has been added. I have to disagree, and now I'm more interested in who this user base you mention. At least currently it's our goal to not add any features that may clutter the interface though, features that aren't used by the majority of users
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